VRayEdgesTex
VRayEdgesTex applied to the Utah teapot.
VRayEdgesTex Overview
VRayEdgesTex is a very simple texture map that allows you to achieve an effect similar to the wireframe materials is 3ds Max. Since it's a texture, it allows you to create some interesting effects that are not possible with the standard 3ds Max materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.
VRayEdgesTex Parameters
Color - the color of the edges.
Hidden edges - when checked, this will render all edges of the object. Otherwise, only edges marked as "visible" will be rendered.
Thickness - this determines the thickness of the edge lines :
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World units - the thickness is in world (scene) units.
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Pixels - this thickness is in pixels. When the texture is used as a bump map, this parameter is ignored; instead, only the World units are considered.
Notes
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For objects displaced with V-Ray displacement, the VRayEdgesTex map shows the edges of the original faces, not the edges of the resulting sub-triangles:
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VRayEdgesTex will not work well when used as a bump map on displaced objects;
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VRayEdgesTex cannot simulate outlines on the objects; you can use VRayToon to add outlines.
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When used as a bump map in glossy materials with Blinn or Ward BRDF, VRayEdgesTex may lead to dark edges; to avoid this, use the Phong BRDF instead:
Blinn BRDF
Phong BRDF