VRayEdgesTex

images/download/attachments/2557170/Edges_1.png
VRayEdgesTex applied to the Utah teapot.

VRayEdgesTex Overview

VRayEdgesTex is a very simple texture map that allows you to achieve an effect similar to the wireframe materials is 3ds Max. Since it's a texture, it allows you to create some interesting effects that are not possible with the standard 3ds Max materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.

VRayEdgesTex Parameters

images/download/attachments/2557170/Edges_2.png

Color - the color of the edges.

Hidden edges - when checked, this will render all edges of the object. Otherwise, only edges marked as "visible" will be rendered.

Thickness - this determines the thickness of the edge lines :

  • World units - the thickness is in world (scene) units.

  • Pixels - this thickness is in pixels. When the texture is used as a bump map, this parameter is ignored; instead, only the World units are considered.

Notes

  • For objects displaced with V-Ray displacement, the VRayEdgesTex map shows the edges of the original faces, not the edges of the resulting sub-triangles:
    images/download/attachments/2557170/Edges_3.png

  • VRayEdgesTex will not work well when used as a bump map on displaced objects;

  • VRayEdgesTex cannot simulate outlines on the objects; you can use VRayToon to add outlines.

  • When used as a bump map in glossy materials with Blinn or Ward BRDF, VRayEdgesTex may lead to dark edges; to avoid this, use the Phong BRDF instead:

images/download/attachments/2557170/Edges_4.png

Blinn BRDF

images/download/attachments/2557170/Edges_5.png

Phong BRDF