VRayBmpFilter
VRayBmpFilter Overview
The VRayBmpFilter texture map is useful for displacement maps, created in external programs (like ZBrush) where exact placement of the map is very important. The VRayBmpFilter map produces a smooth map by interpolating the bitmap pixels, but without applying any additional blurring or smoothing. This is not possible with the default Bitmap texture of 3ds Max.
Parameters
Bitmap - this is the bitmap file. This can be in any format supported by 3ds Max.
U offset - allows you to position the bitmap more precisely; the value is in pixels of the bitmap.
V offset - allows you to position the bitmap more precisely; the value is in pixels of the bitmap.
Flip U - flips the bitmap in the horizontal direction.
Flip V - flips the bitmap in the vertical direction.
Channel - mapping channel from which the UV coordinates are derived.